leftbeta.blogg.se

Flash mouse coordinates
Flash mouse coordinates








flash mouse coordinates

(We tried HTML text, but it required a lot of extra markup and CSS. In Flash, it was a simple operation to change the color or other properties of the type in HTML5, these properties are baked into the images themselves.

flash mouse coordinates

The downside? By using images, we give up programmatic access to the text fields. Third, with a little extra work, we can swap out the images to create new tile designs - such as a metal tile - and this design work can be done in Photoshop instead of in Flash. Second, these images can be cached by the browser. Using raster images has some obvious advantages. We apply CSS3 effects when the tile is being dragged (shadow, opacity, and scaling) and when the tile is sitting on the rack (reflection): The dragged tile is slightly larger, slightly transparent, and has a drop shadow. webkit-box-reflect : below 0px -webkit-gradient (linear, 0% 0%, 0% 100% ,įrom (transparent ), color-stop (0.70, transparent ), to (white ) )

#Flash mouse coordinates plus#

Now we have 100 canvases (one for each tile) plus a canvas for the gameboard. Var w = 35 // width and height of a spaceįor ( var i = 0 i element at runtime: The HTML tile is a composite of three images. Once it's loaded, we iterate through the layout notation, drawing a different portion of the image with each iteration: var x = 0 // x coordinate The first step is to load the image sprite. This was a straightforward operation in Flash we simply stamped out spaces and arranged them in a grid: var spaces :Array = new Array ( ) įor ( var i :int = 0 i element, a bitmap drawing surface, to paint the gameboard one square at a time. To create the 15x15 gameboard from individual spaces, we iterate over a 225-character string notation in which each space is represented by a different character (such as "t" for triple letter and "T" for triple word). In HTML5, however, we use a bitmapped sprite: A PNG sprite showing all nine spaces. For example, we used nine named keyframes for the Space object: A triple-letter space in Flash. We also took advantage of the Flash timeline to create objects having multiple states. The result was both highly compact and infinitely scalable: In Flash, every display object was made of vector shapes. We developed the original version of Wordico using only vector graphics: lines, curves, fills, and gradients. Would the game display uniformly across browsers, as it did in Flash, and would it look and behave as nicely? For Wordico, the answer was yes. We also wondered if HTML, a document-specific language, and CSS, a box-centric language, were suitable for building a game. While Flash offered a single, comprehensive API for all aspects of application development - from vector drawing to polygon hit detection to XML parsing - HTML5 offered a jumble of specifications with varying browser support. If i use mousemove + mouseclick it works, but in this way the mouse cursor coordinates are referred to IE window and not to Flash part, so each time IE open window in different position of desktop the cursor point should be changed in order to click the button and not something different.When we converted our Wordico crossword game from Flash to HTML5, our first task was to unlearn everything we knew about creating a rich user experience in the browser. The WinActivate() i have read is required by controlclick but seems there is no difference with or without. it's not helping in my case, here is script modified as you & ' (x86)\Internet Explorer\iexplore.exe' & ' WinSetState("", "", - The Global Broadband Speed","")ĬontrolClick(" - The Global Broadband Speed","","","left",350,25)










Flash mouse coordinates